This presentation will provide attendees with both background knowledge and practical tools that can inform future urban planning projects and leadership decisions. Moreover, this session will help bridge the gap between health and planning professionals to work collaboratively in the process of creating healthier, more sustainable communities. In this 60-Minute webinar, Mr. Smith will:
- Summarize current evidence linking community design and transportation planning decisions to impacts on the population health and well-being of communities.
- Introduce a wide range of quantitative placemaking and urban mobility indicators that can be used to help create healthier and more sustainable communities.
- Highlight several placemaking and urban mobility project case studies from major cities in Canada.
- Show how maps and data can be used to inform meaningful community engagement initiatives and evidence-based decisions.
Anthony Smith is Modelling & Geomatics Advisor at Metrolinx in Toronto and was formerly a consultant in the WSP Transportation Planning & Advisory Services Group. He is an expert at using geographic data and graphic visualization to inform the development of active and sustainable transportation master plans, policies, and urban design decisions. In his new role at Metrolinx, Anthony supports the development of a new Regional Transportation Plan (RTP) and other modeling and mapping assignments in the Greater Toronto and Hamilton Area. Anthony is particularly interested in objective methods for evaluating how community design decisions may impact population health, economic prosperity and environmental sustainability of communities. Anthony completed the Master of Planning program at Ryerson University and his graduate research linked neighbourhood-scale “healthy built environment” indicators to population health and well-being impacts. Anthony’s goal is to use objective data to inform meaningful community engagement processes and evidence-based decisions that help create great places for people to live, work and play.